This goes in hand with a shift towards selling Xbox as a broader gaming service with many different entry points across consoles, PCs, and mobile devices via cloud streaming hence the existence of the cheaper Series S console which lacks the Series X's native 4K and disc drive to offer next-gen performance at a lower price. #THE WAYWARD REALMS PS4 PC#Microsoft on the other hand, has chosen a more iterative approach more akin to the smartphone market: buying the newest console will net consumers the best experience, but new games and experiences will continue to work on the Xbox One for at least a few years note (skeptics claim that this will "hold back" the new hardware, while Microsoft claims the devkit was designed to scale games across different specs ala PC gaming, but it will be a few more months before consumers can truly see this in practice), while the controller and accessory lineup is largely unchanged. To this end, the system introduced the DualSense, a new controller that significantly abandoned the DualShock/Sixaxis design that PlayStation consoles have used since 1998. Sony remains very much a hardware-first company: PS5 is pushed as a clean break, emphasizing new entries to its first-party IPs that it claims cannot be done on old hardware, despite its backwards compatibility and plethora of cross-generational games within its launch window. #THE WAYWARD REALMS PS4 FULL#An even more significant change, however, is the transition from mechanical hard drives to high speed NVMe SSDs, allowing game assets to load near instantaneously.ĭespite boasting similar hardware to not only their predecessors, but also each other, the divergence in business model between Microsoft and Sony that began in The Eighth Generation of Console Video Games continues in full force. Landing the console deals brought in the money they needed to make a huge comeback against Intel and Nvidia in the PC space while securing the next gen consoles. #THE WAYWARD REALMS PS4 PS4#However, AMD were not in the best of financial shape and had just taken an ill-fated punt on the "Bulldozer" desktop CPU architecture - which had exceptionally high power consumption that rendered it unsuitable for console usage, and performance that wasn't all that impressive - so the CPU was tablet grade and graphics lagged well behind Nvidia's offerings at the time, resulting in the need to launch the One X and PS4 Pro. note The Jaguar platform used in the previous gen was selected because AMD was the only company to offer a unified CPU and GPU solution viable for usage in consoles - Intel's integrated graphics were notoriously awful back in the early 2010s and still not really all that impressive a decade later, while Nvidia only produces ARM-based CPUs, which at the time weren't powerful enough to feasibly base anything more than a handheld console around. Having both standardized around PC-style x86 architecture in the previous gen, the new consoles utilize customized versions of the drastically improved AMD Zen CPU and RDNA GPU platforms. A new phase of the Console Wars began in November 2020 with the duel between the PlayStation 5 and Xbox Series X|S kicking off this new generation.
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